Edited Book Details
Mandatory Fields
Ruiz-Real, JL; Martínez-Reche, R.; Payán-Sánchez, B.
2017
August
TEALEAF Project Teachers' Resource Book
University of Almeria
Almeria
Published
0
Optional Fields
Ecology, biodiversity, apps
TEA LEAF project is a European Project into the Erasmus Program. Key Action 2: cooperation for innovation and the exchange of good practice; Strategic partnerships in the field of education, training and youth. The project team is composed of: Direction de l'Enseignement catholique de la Mayenne (UDOGEC FR), St Patrick's College (a college of Dublin City University IRL), Zapadoceska Univerzita V Plzni (West bohemia University Pilsen CZ), Univerza V Ljubljana (Faculty of Education SL), Universidad de Almeria (SP). This project is coordinated by Direction de l'Enseignement Catholique de la Mayenne (UDOGEC FR). Children, and thus parents/teachers, explore their worlds all the time with ICT tools. Misconceptions about biodiversity/ecology are deeply engrained and if we wish to transform learning at school at a deep level: learners need to encounter stimuli in such a way as to bring about real change and the learning must be transformative. This project explores the use of serious games (called “apps”) by experiments conducted by teachers and their pupils (from upper primary school to lower secondary school), who will be in permanent contact with a team of researchers and academic advisors, and supported by an in-service training programme developed for this purpose. Everyone worked together (teachers, researchers, trainers) in order to identify good practices, and then to disseminate them within the participating organizations. The analysis of this iterative process was at the heart of the action research project. This includes also the analysis and improvement of the apps used and tested in this process. The experimenter-teachers (75 teachers from 5 countries) linked together across the project (European dimension) in order to become resource persons within their schools network. To improve learning about biodiversity using serious games, there are three approaches that can be taken: (1) the use of ready-made apps, currently available, (2) the production and evaluation of designer-made apps, and (3) the production and evaluation of child- made apps. These represent two directions: (a) top-down (teacher-led, transmissive and emphasising constructivist learning) and (b) bottom-up (child-led, and constructivist). In the course of the project we moved from (1) to (3), and thus from (a) to (b) in an iterative process with feedback. Due to all these elements, here is this Teachers Resource Book which structure is as follows. The first chapter is based on existing apps (4) and the second one on new apps (10) developed by teachers and students collaborating on the project. For every single 4 Teaching Ecology through Apps: Learning Engagement And Fun app basic and general useful information is provided at the beginning and then a short description and its general and specific aims. At the end of every app a teaching unit is described, providing information about the activities developed and the chronology, the main concepts, the learning outcomes and, finally, some suggestions and recommendations for potential users of the apps. To finish we provided an appendix with a huge compilation of existing apps.
Grant Details
EU Erasmus Plus (ERASMUS+)
2014-FR01-KA201-008559